The Room Walkthrough Chapter 3 - Games Guide

The Room Three (PC) Chapter 3 The Watermill walkthrough guide YouTube

The Room Walkthrough Chapter 3 - Games Guide. This guide will help you tackle chapter three, which takes place in a clock tower. Put your eyepiece on for this.

The Room Three (PC) Chapter 3 The Watermill walkthrough guide YouTube
The Room Three (PC) Chapter 3 The Watermill walkthrough guide YouTube

The workshop • chapter 5: Spin the top around so the metal shapes line up. Slide it to the right to open the clock and get a puzzle with the pendulum. Slide the lock on the door to the right to see into the next room. Only chapters 1 , 2, and the epilogue. Videogames, guides, cheats and codes. The clocktower • chapter 4: The room, the most stunning 3d graphic in so many escape game we played before! Tiny room stories walkthrough & guide. The lighthouse • chapter 3:

Put your eyepiece on for this. Take the small wheel that was revealed and turn left. In the third chapter, the detective found a check released by the church to his father bounced. The pendulum will swing past three numbers — 4, 1, 2. Welcome to the tiny room stories walkthrough & guide, we will help you solve every puzzle and chapter available in the game. This section takes you through the fourth chapter, the observatory. Place it inside the small circular hole with an x on it at the bottom of the box. The proposition • chapter 2: This guide will help you tackle chapter three, which takes place in a clock tower. Load the bolt onto the crossbow and then pull it back until it's in firing position. You will now be transported to a new room.